References

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  2. Principles of Traditional Animation Applied to 3D Computer Animation, John Lasseter, ACM Computer Graphics, Vol. 21 Number 4, July, 1987.
  3. Tricks to Animating Characters with a Computer, John Lasseter, http://www.ca.rsad.edu/CA/Articles/lass_tricks.html
  4. Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters, John Funge, Xiaoyuan Tu, Demetri Tersopoulos, ACM Computer Graphics Proceedings, Siggraph 1999, pp. 29-38.
  5. Daniel E. Whitney, Resolved Motion Rate Control of Manipulators and Human Prostheses, IEEE Transactions on Man-Machine Systems, Vol. MMS-10, Number 2, June, 1969.
  6. Michael Girard and A. A. Maciejewski, Computational Modeling for the Computer Animation of Legged Figures, ACM Computer Graphics Proceedings, Vol. 19, Number 3, Siggraph 1985, pp. 263-270.
  7. Michael Girard, Interactive Design of 3-D Computer-Animated Legged Animal Motion, Proceedings of the ACM 1986 Workshop on Interactive 3D Graphics, pp. 131-150.
  8. Norman I. Badler, Kamran H. Manoochehri and David Baraff, Multi-Dimensional Input Techniques and Articulated Figure Positioning by Multiple Constraints, Proceedings of the ACM 1986 Workshop on Interactive 3D Graphics, pp. 151-169.
  9. Jianmin Zhao and Norman I. Badler, Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures, ACM Transactions on Graphics, Vol. 13, Number 4, October, 1994, pp. 313-336.
  10. C. Philips, J. Zhao and N. I. Badler, Interactive Real-time Articulated Figure Manipulation Using Multiple Kinematic Constraints, Computer Graphics Vol. 24, Number 2, 1990, pp. 245-250.
  11. Michiel van de Panne, Control for Simulated Human and Animal Motion, Department of computer Science, University of Toronto.
  12. Andrew Witkin and Michael Kass, Spacetime Constraints, International Conference on Computer Graphics and Interactive Techniques Proceedings of the 15th annual conference on Computer graphics August, 1988, p. 159
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  14. Zecheng Lui, Steven Gortler, Michael Cohen, Hierarchical Spacetime Control, ACM Computer Graphics Proceedings, Siggraph 1994, p. 35.
  15. Marc H. Raibert and Jessica K. Hodgins, Animation of Dynamic Legged Locomotion, ACM Computer Graphics, Vol. 25, Number 4, July 1991.
  16. Jessica Hodgins and Nancy S. Pollard, Adapting Simulated Behaviors For New Characters, ACM Computer Graphics Proceedings, Siggraph 1997, p. 153
  17. Zoran Popovic and Andrew Witkin, Physically Based Motion Transformation, ACM Computer Graphics Proceedings, Siggraph 1999, pp. 11-20.
  18. Jehee Lee and Sung Yong Shin, A Hierarchical Approach to Interactive Motion Editing for Human-like Figures, ACM Computer Graphics Proceedings, Siggraph 1999, pp. 39-48.
  19. Charles Rose, Brian Guenter, bobby Bodenheimer and Michael Cohen, Efficient Generation of Motion Transitions using Spacetime Constraints, ACM Computer Graphics Proceedings , Siggraph 1996, p. 147.
  20. Charles A. Klein and Ching-Hsiang Huang, Review of Pseudoinverse Control for Use with Kinematically Redundant Manipulators, IEEE Transactions on Systems, Man and Cybernetics, Vol. SMC-13, Number 3, March/April, 1983.
  21. Eric A. Bier, Skitters and Jacks: Interactive 3D Positioning Tools, Proceedings of the ACM 1986 Workshop on Interactive 3D Graphics, pp. 183-196.
  22. Alan Watt and Mark Watt, Advanced Animation and Rendering Techniques, Theory and Practice, ACM Press, New York, NY, Addison Wesley, pp. 375-384.
  23. R. Cline, Elements of the Theory of Generalized Inverses for Matrices, Newton, Mass.:EDC/UMAP, 1979.

Table of Contents < Appendix 2: User's Guide

Michael Quinn
University of Minnesota
6/17/2000