High Level Control Methods for Articulated Figure Animation
By Michael A. Quinn
6/17/2000 University of Minnesota
Introduction
Background
The Three Main Approaches
Artistic Control
Traditional Drawn or Puppet Animation
Forward and Inverse Kinematic Control
Physically Based Motion Generation
Motion Capture and Editing
The Animator Program
Interaction with the Figure : What It Does
Architecture : How It Does It
The Structure of the Figure
The Underlying Algorithm
Problems with the Implementation
Future Work
Applications
Conclusion
Appendices
Use Cases
User's Guide
References
Michael Quinn
University of Minnesota
6/17/2000